Updating skills in a virtual world

Pakuranga College student Noah Irving in virtual reality gaming gear is. Photo supplied.

Its fast arcade racer jumps off cliffs, slides off ramps and bashes everything out of sight.

Year 12 and 13 students from Pakuranga College recently presented the latest version of their Virtual Reality sledding game at the New Zealand game developers’ meet-up at the Auckland University of Technology campus.

They shared some of the insights they have gained along the way, at the game developers’ meet-up which was an opportunity for professional game developers, students studying game design and other professionals with an interest in the virtual gaming world to exchange notes.

Many attendees were keen to try out the students’ game. The latest iteration of the game is more polished with an updated release due to hit Steam very soon. Steam is a digital distribution platform, which offers digital rights management, multiplayer gaming, video streaming and social networking

Prior to the meet-up, students went on a tour of computer science departments at AUT, Auckland University and Media Design School, where they got an opportunity to see projects currently in development by students and various facilities.

Ex-Pakuranga College student, Rory Buchanan was on hand to talk about the electric racing car that the engineering department is developing.

The students also got to try out the full-size motion capture facility at AUT. To see these technologies at work in an authentic context, the group visited Method Digital, a company currently developing a variety of virtual reality and augmented reality solutions for New Zealand applications.